Opgaver: Forskelle mellem versioner
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Besides specific [[Medals]] awarded for certain Quests, Medals are also awarded for reaching certain milestones in the total number of Quests completed. For details, see [[Medals_List#Quest_Set|Adventurer Medals]]. | Besides specific [[Medals]] awarded for certain Quests, Medals are also awarded for reaching certain milestones in the total number of Quests completed. For details, see [[Medals_List#Quest_Set|Adventurer Medals]]. | ||
[[ | [[Kategori:Opgaver]] |
Versionen fra 10. jul. 2012, 14:43
Opgaver gives til spilleren af NPC'ere. Ved færdiggørelse, får spilleren som regel en belønning. Nogen opgaver er dog kun til for at give information eller for at åbne op for en ny opgave eller Arbejdsgivere. Nogen opgaver er Beslutnings opgaver, som består af to eller tre opgaver, hvor kun én skal færdiggøres. Med undtagelse af Klasseopgaver kan alle spillere løse alle opgaver, så længe de opfylder kravene til at opstarte og færdiggøre opgaverne.
Bemærk at Opgaver kun er en del af spillet. Der er ingen grund til at blive ked af det hvis du ikke kan løse alle opgaver, så snart de er tilgængelige. De fleste [[Jobs], som er påkrævet af Opgaverne kan klares med udstyr alene, så hvis du ikke kan udføre jobbet med det samme, skulle du kunne udføre jobbet på et senere tidspunkt i spillet.
Krav
Adgang og Accept
Disse er to separate krav, som er gældende for alle Opgaver. Alle krav skal være opfyldt før en Opgave bliver synlig og kan accepteres. For det meste er det et krav om niveau.
Krav | Forklaring |
---|---|
Niveau | Det mindste Karakterniveau, hvorved en Opgave er tilgængelig. |
Klasse | Dette krav er kun gældende ved Klasseopgaver, som blev implementeret i 1.17. For at begynde Opgaveserien, skal spilleren have valgt en Karakter og er derfor ikke tilgængelige før en spiller når niveau 10. |
Beslutning | Dette svarer til et Opgavekrav, men henviser til en bestemt Opgave som ikke må være færdiggjort. |
Køn | Det eneste eksempel på en sådan Opgave, indtil videre, er Valentinsdag Opgaven, som har separate opgaveserier for mandlige og kvindelige karakterer. Bemærk at Grønskollinger ikke kan acceptere denne opgaveserie, da de ikke permanent har valgt Køn. |
Genstand | Disse opgaver kræver at spilleren bærer en genstand, før den bliver synlig. De betragtes generelt som Hemmelige Opgaver. Det gælder også for Opgaver, som kræver at man ikke bærer et våben. |
Opgaver | De fleste Opgaveserier are lineære, hvor færdiggørelse af ét niveau åbner for næste niveau. Nogen opgaver kræver også færdiggørelse af Opgaver fra andre Opgaveserier. Endelig har nogen Opgaver under-opgaver, som kræver at andre Opgaver accepteres, men ikke færdiggøres og for det meste, men ikke altid, skal færdiggøres først. |
Arbejdsgiver | Disse opgaver uddeles af Arbejdsgivere som er placeret på kortet, til forskel fra NPC'erne i Saloonen. Ved alle disse opgaver skal spilleren rejse til Arbejdsgiveren, før den kan accepteres. |
Tid | Some Quests have a time requirement before they become visible. This may be time, e.g. after 19:00, day, e.g. Friday, or a date, which applies to Seasonal Quests. |
Completion
These are the conditions which must be fulfilled before the Quest can be completed. In all cases, besides the one exception below, all conditions must be met simultaneously. For example, if a Quest has an item and skill requirement, the skill required must be accomplished without benefit of a different item equipped in that particular slot. Most of these requirements will be shown under Requires in the Quest window in game.
Requirement | Explanation |
---|---|
Duel | Most of these Quests simply require you to win a duel against a certain NPC. In these cases Requires will show Defeat. A few Quests, indicated by Shoot require that the NPC be passed out, though whether you use a firearm or a melee weapon is irrelevant. There are also several Quests which require you to Lose the duel. |
Cash | Some Quests require money, which is invariably lost upon completion, though such Quests often have a reward of comparable value. In all cases, the money is deducted from cash on hand first with any balance being deducted from your Bank account. |
Confirm E-mail | This is only a requirement for one quest, Pony-Express (Message for you). This Quest can be completed on all Worlds, as long as your e-mail has been confirmed. |
Item | Most of these Quests require Products which are dropped during Jobs. It is by far the most common requirement of older Quests, but newer Quests tend towards Work Duration requirements. In most cases the required Items are consumed upon completion and removed from your Inventory. In some cases, the item is acquired by completing a sub-quest. |
Level | There is only one Quest with a Level requirement for completion and that's Introduction (Advancing Levels). With every other Quest, Level is only an acceptance requirement. |
Quest | When a Quest has sub-quests, completion of those sub-quests will usually be a requirement for completing the Quest which unlocked them. There are exceptions, primarily in the Adventurer Quest Line, Black Mountains, in which only the Products which the sub-quests give as rewards are required and it doesn't matter how they were acquired. In all cases, any sub-quest which hasn't been completed will no longer be available when the Quest which unlocked it is completed. |
Quest Giver | Most Quests with Quest Givers require the character to be located at the Quest Giver for the Quest to be completed. In the case of Duel requirements, the Duels must be completed at the Quest Giver. Before 1.30 there were many exceptions, but few are left. |
Skill | These Quests require a Skill to be at or above a certain level. In all cases, bonuses from gear applies. |
Time | Most time requirements apply only to accepting quests, but some are completion requirements as well. |
Work Duration | These Quests require a certain total duration of work to be completed on a specific job. In all cases, only work done after accepting the Quest counts, but it doesn't need to all be accomplished at once. On Worlds with one-hour maximum job duration, these requirements are half of those with two-hour jobs. If the Quest was accepted before the World switched to one-hour jobs, cancel and accept the Quest again for the duration required to be halved. |
Rewards
Rewards are of course the primary motivation for questing, although some people complete them for their own sake. Some rewards are better than others for individual Quests themselves and for entire Quest Lines.
Reward | Explanation |
---|---|
Cash | Cash rewards are always received as cash on hand. If you belong to a Towns, make sure you Bank cash rewards promptly, especially the larger ones. |
Experience | Experience Points are probably the most common reward. Instead of completing these Quests immediately, consider saving them until they can be used for leveling in order to refill your Health and Energy Points. |
Item | Often Item rewards are mundane, even if they are useful, but some are highly desirable rare items which are difficult or impossible to acquire by other means, especially in the case of Secret Quests. Even if there's no immediate obvious use for an item, it's recommend that you not sell them, especially in the case of irreplaceable items, or difficult to replace items like Handcuffs. Occasionally item rewards are required for another Quest in the same Quest Line, so be careful what you sell. |
Medals | Some Quests give Medals for rewards. This is especially true of Holiday Quests, but it applies to others as well. |
Premium | Several Quests give rewards consisting of several days free Classic Premiums, specifically More Energy, Automation, and Higher Income. |
Skill Points | This category includes Attribute Points as well, and they are popular among even those people who aren't otherwise interested in Quests. In most cases, AP and SP rewards are assigned to a specific Attribute or Skill, but occasionally they will be in the form of unused points. For a list of Quests with these rewards, see Quests with AP and SP Rewards. |
Medals
Besides specific Medals awarded for certain Quests, Medals are also awarded for reaching certain milestones in the total number of Quests completed. For details, see Adventurer Medals.
Completion
These are the conditions which must be fulfilled before the Quest can be completed. In all cases, besides the one exception below, all conditions must be met simultaneously. For example, if a Quest has an item and skill requirement, the skill required must be accomplished without benefit of a different item equipped in that particular slot. Most of these requirements will be shown under Requires in the Quest window in game.
Requirement | Explanation |
---|---|
Duel | Most of these Quests simply require you to win a duel against a certain NPC. In these cases Requires will show Defeat. A few Quests, indicated by Shoot require that the NPC be passed out, though whether you use a firearm or a melee weapon is irrelevant. There are also several Quests which require you to Lose the duel. |
Cash | Some Quests require money, which is invariably lost upon completion, though such Quests often have a reward of comparable value. In all cases, the money is deducted from cash on hand first with any balance being deducted from your Bank account. |
Confirm E-mail | This is only a requirement for one quest, Pony-Express (Message for you). This Quest can be completed on all Worlds, as long as your e-mail has been confirmed. |
Item | Most of these Quests require Products which are dropped during Jobs. It is by far the most common requirement of older Quests, but newer Quests tend towards Work Duration requirements. In most cases the required Items are consumed upon completion and removed from your Inventory. In some cases, the item is acquired by completing a sub-quest. |
Level | There is only one Quest with a Level requirement for completion and that's Introduction (Advancing Levels). With every other Quest, Level is only an acceptance requirement. |
Quest | When a Quest has sub-quests, completion of those sub-quests will usually be a requirement for completing the Quest which unlocked them. There are exceptions, primarily in the Adventurer Quest Line, Black Mountains, in which only the Products which the sub-quests give as rewards are required and it doesn't matter how they were acquired. In all cases, any sub-quest which hasn't been completed will no longer be available when the Quest which unlocked it is completed. |
Quest Giver | Most Quests with Quest Givers require the character to be located at the Quest Giver for the Quest to be completed. In the case of Duel requirements, the Duels must be completed at the Quest Giver. Before 1.30 there were many exceptions, but few are left. |
Skill | These Quests require a Skill to be at or above a certain level. In all cases, bonuses from gear applies. |
Time | Most time requirements apply only to accepting quests, but some are completion requirements as well. |
Work Duration | These Quests require a certain total duration of work to be completed on a specific job. In all cases, only work done after accepting the Quest counts, but it doesn't need to all be accomplished at once. On Worlds with one-hour maximum job duration, these requirements are half of those with two-hour jobs. If the Quest was accepted before the World switched to one-hour jobs, cancel and accept the Quest again for the duration required to be halved. |
Rewards
Rewards are of course the primary motivation for questing, although some people complete them for their own sake. Some rewards are better than others for individual Quests themselves and for entire Quest Lines.
Reward | Explanation |
---|---|
Cash | Cash rewards are always received as cash on hand. If you belong to a Towns, make sure you Bank cash rewards promptly, especially the larger ones. |
Experience | Experience Points are probably the most common reward. Instead of completing these Quests immediately, consider saving them until they can be used for leveling in order to refill your Health and Energy Points. |
Item | Often Item rewards are mundane, even if they are useful, but some are highly desirable rare items which are difficult or impossible to acquire by other means, especially in the case of Secret Quests. Even if there's no immediate obvious use for an item, it's recommend that you not sell them, especially in the case of irreplaceable items, or difficult to replace items like Handcuffs. Occasionally item rewards are required for another Quest in the same Quest Line, so be careful what you sell. |
Medals | Some Quests give Medals for rewards. This is especially true of Holiday Quests, but it applies to others as well. |
Premium | Several Quests give rewards consisting of several days free Classic Premiums, specifically More Energy, Automation, and Higher Income. |
Skill Points | This category includes Attribute Points as well, and they are popular among even those people who aren't otherwise interested in Quests. In most cases, AP and SP rewards are assigned to a specific Attribute or Skill, but occasionally they will be in the form of unused points. For a list of Quests with these rewards, see Quests with AP and SP Rewards. |
Medals
Besides specific Medals awarded for certain Quests, Medals are also awarded for reaching certain milestones in the total number of Quests completed. For details, see Adventurer Medals.