Dueller
Dueller
En duel er en kamp imellem 2 spillere. For at udfordre andre spillere, skal du være medlem af en by, denne by skal så også have en bedemand. Så går du til den by hvor den spiller du gerne vil udfordre bor. Inde i saloonen kan du så finde en liste over alle medlemmerne af byen hvor du så vil være i stand til at udfordre dem. Din modstander behøver ikke befinde sig i byen når du udfordre ham/hende. Det eneste som kan hindre dig i at udfordre en spiller er at han/hun sover på hotellet.
Hver duel koster 12 energipoint for udfordreren. Den forsvarerende mister ikke nogen energi. Omkostningerne er uafhængig af resultatet af den enkelte duel.
I "Duel" menuen kan du ændre dine duel indstillinger.
Duellen
En duel er adskilt i 8 runder. Hver spiller har otte chancer for at forsøge at ramme og otte chancer til at undvige angrebet fra den anden. For at ramme er det vigtigt at du har en høj angrebsværdi. For at undgå at blive ramt er det vigtigt at have en høj forsvarsværdi.
Angrebsværdi
Angrebsværdien udregnes efter færdigheden 'sigte'. Enten bliver angrebsværdien for angriberen eller angrebsværdien for den forsvarende sænket. Med færdigheden 'taktik' er forsvareren i stand til at bruge sin hjemme fordel. Han vælger hvilken side, han vil stå i og bruger sin viden om byen. Angriberen bruger sit udseende til at skræmme den forsvarende. Hvis færdigheden 'taktik' for den forsvarende er højere end færdigheden 'udseende' for den angribene, vil angribsværdien blive sænket. Hvis det er lavere, vil angrebsværdien for den forsvarende blive sænket. Jo større forskellen mellem disse færdigheder er, jo mere vil angribsværdien blive sænket.
Yderligere modtager hver spiller en bonus på fem i angrebsværdi.
Undvige
Forsvarsværdien er afgjort ud fra færdigheden 'undvigning'.
Yderligere modtager hver spiller en bonus på fem i undvigelse.
Skudveksling
I hver kamp angribes der otte gange. Begge krigere har otte chancer for at ramme og forvolde skade. Angriberen er den første til at angribe. Soldaterne kan bruge nærkontakt/slag våben eller skydevåben. I den forklaring nedenfor vil vi forklare, hvordan en duel netop er baseret på skydevåben for at gøre det mindre kompliceret.
Med hver skud bliver angrebsværdien fra angriberen beregnet i forhold til forsvarsværdien af den forsvarende. Til dette bliver en tilfældig værdi imellem forsvar og angreb truffet. Hvis angrebsværdien er højere, vil det forårsage skader. Er værdien lavere vil han ikke ramme. Nu er det så tid for den aktuelle forsvarer at placere sit angreb.
Damage
Damage is causes when one player lands a hit, meaning, his attack value is higher than the defenders defense value. The amount of damage is decided by the attackers weapon. Every weapon has a minimal and maximal number for the damage it causes. Every time a hit is landed a random value somewhere between those numbers is taken. The defender loses the calculated amount of health points.
There are two different dueling weapon classes. Melee weapons and firearms. The damage that is done with a melee weapon is increased by good vigor skills and it is mostly lowered by good toughness skills of the defender. For firearms the damage is increased by good shooting skills and lowered mostly by good reflexes of the defender. A player that has good vigor skills should therefore rather use a melee weapon than a firearm.
Striking zones
You can set a dueling tactic by clicking on the menu 'Duel'. By setting the striking and dodging zones you can also alter the damage.
Here you can set a few different things. For one you can set where you want to aim. Depending on the area you hit you make different amounts of damage. If you hit a shoulder you make 15% more damage. Hitting the head creates 50% more damage.
You can also set which way you are trying to dodge. If you dodge with the body part that the attacker was aiming at, your dodging skill gets doubled.
- You can just duck down and by that protect the head and both shoulders.
- You can duck to the left and protect your head, your right shoulder and your right arm.
- You can duck to the right and protect your head, your left shoulder and your left arm.
- You can choose not to try to dodge and have more concentration for the next round. This doubles your attack value.
A duel lasts 8 rounds. The settings for round one are also used for round 5 and so on.
Winning a duel
The player that causes more damage in the duel wins. If both players cause the exact same amount of damage, the defender wins. If a player loses all his health points in the duel, he passes out. In this case the other player is always the winner of the duel even if he caused less damage.
Dueling requirements
There are a few conditions for starting a duel. Some players may not challenge each other.
- The defender has to be member of a town
- The challenger has to be member of a town. This town also needs a mortician.
- The challenger has to visit the town of the defender. The defender does not have to be in his town.
- The challenger needs at least 12 energy points.
- Both players have to be able to gain experience points from the duel. These are calculated from the dueling level.
- You may not challenge the same player more than once per hour.
- The defender may not have been knocked out within the last 48 hours.
- The challenger may not have been knocked out within the last 48 hours.
- The defender cannot be sleeping in a hotel.
Dueling reward
The winner of the a duel gets two rewards.
The winner receives a part of the cash the defender was carrying around. If the defender doesn't carry any money, the winner doesn't receive anything. If the defender gets knocked out he loses all his cash. The winner still only gets some of it.
The winner also receives experience points for the duel. How many points are received depends on the dueling level of the opponent.
Experience = (7 * duelling level of loser) - (5 * duelling level of winner) + 5
The winner receives at least 5 experience points.
Dueling level
The dueling level of a player is calculated from his character level and the experience points the player has earned in duels. The more points were received, the higher the dueling level
Motivation
With each duel the motivation goes down by 3 points. A lower motivation means that less experience points and money are received. With a motivation of 50% the winner only receives half of the calculated points. It is always your own motivation that counts even if the defender wins. The motivation automatically goes up by 10 points per day.
Duels against NPCs
Duels against quest givers work the same way as other duels against players. There are however two major differences:
- The Quest opponent does not take any money from you, even if you lose the duel.
- You can challenge a quest opponent as often as you want, until you win the duel. There is no waiting time like with challenging other players.
Careful: Even against a questgiver you can pass out and by that lose all of your money.